Super Crazy Rhythm Castle is so super crazy that it requires an explainer trailer

Learn about this crazy castle adventure.

2 mins read
The key art for Super Crazy Rhythm Castle.

Super Crazy Rhythm Castle is a puzzling cooperative mashup where players work together to think outside the box while keeping their combos. Play alone or with up to three friends to conquer the castle. It’s set to launch next week for PC and consoles. You know a game must be chaotic when it requires an entire trailer to literally explain it, and today Konami released just that for Super Crazy Rhythm Castle.

Become one with the music and the madness by approaching Rhythm Castle as an unlikely hero. The unhinged King Ferdinand is waiting, ready to ruin your day and defend his crown. Players will have to overcome any twisted obstacle put in their way to beat the king at his own game: throw beans into an ancient summoning ritual, shut down a giant eggplant DJ, or cover tiny meat people in gravy (the reasons will become clear)… all while keeping the beat.

The Explainer trailer is below. Its description reads: “A demon-snake-monster girl? A bridge of cheese? Meat people?! There’s so much to explore in Super Crazy Rhythm Castle it can make your head spin. Worry not, this explainer video is the perfect guide to King Ferdinand’s crazy castle adventure!”

The soundtrack features over 30 songs (plus some hidden extras) that span the genres of “earworm” rock, hip hop, dubstep, and more. Each player can playi in three- or four-button mode, or choose to focus on the puzzles while a friend covers the music. Stay ahead of the king in places like a musical escape room and an elevator arcade. Juggle music play with tricky tasks. There’s a music lab where you can unlock and play every song.

Developed by Second Impact Games and published by Konami, Super Crazy Rhythm Castle will be released for PC via Steam, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series, and Xbox One.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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