Story of Seasons: A Wonderful Life launching this June

Announced via an adorable papercraft trailer

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2 mins read
The key art for Story of Seasons: A Wonderful Life.

I’ve been excited for a return to Forgotten Valley since Story of Seasons: A Wonderful Life was announced; I remember playing the original, though barely. At that point in time (2003) it was still branded as Harvest Moon. Of the Harvest Moon/Story of Seasons titles, it stands out for one reason: characters age, so you follow the farm through generations. Today, its release date was announced, along with physical premium edition details.

Forgotten Valley is a tranquil community, and where players will be putting down their roots and beginning their new farming life while raising their own family. Grow crops, raise animals, find love, raise a child, and make memories. Will the child grow to take on the farm’s legacy, or will they choose to carve their own path?

Returning fans will find plenty of new updates to the game, while newcomers can discover why farm life and characters make this series so popular. In comparison to the original game, this one features new events, enhanced festivals, new crops, and more recipes.


In Europe/Australia, the physical premium edition will include a copy of the game, a 140-page A4 notebook (perfect to keep game notes in!), a chibi sticker, an A3 poster, and a customer outer box. In North America, the premium edition includes a copy of the game, a 3.5″x4″ goat plushie, a large cloth poster, and a custom box. That’s right: a goat plushie! So cute. The posters and the boxes will share an original illustration by series illustrator Igusa Matsuyama.

Developed by Marvelous and published by Marvelous Europe/XSEED Games, Story of Seasons: A Wonderful Life will be released for PC via Steam, PlayStation 5, Nintendo Switch, and Xbox Series on June 27 in the west. The game is available today in Japan.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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