The time is nigh for GoldenEye

The 1997 game, rereleased

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2 mins read
The cover art for GoldenEye 007.

What can I say about GoldenEye 007? It’s more than a cult classic – a cult obsession maybe? Either way, since it was released in 1997 it’s been a beloved game for literally millions of people. Back in September, it was announced that the game would be coming to Nintendo Switch and Xbox, but since then it’s been a guessing game of when it would be released. I can now happily say it will be launched soon. Very soon. Very very soon.

Guide James Bond on a global espionage mission to prefer the power of the GoldenEye satellite from being unleashed. Infiltrate underground bases, charge through a military train, and slink around the jungle. M will brief players on their objective, while Q Branch will support them with an array of gadgets. The game has been faithfully recreated to preserve the excitement of the original game, while adding a touch of newness to support modern gaming consoles. All versions will include the classic campaign mode, “transformative” difficulty levels, and the best cheats in any game (period). The controls have been improved to support dual analogue sticks, and there is a native widescreen resolution. Of course, the four-person multiplayer that made the game what it is will be available locally (for Xbox) or online (for Nintendo Switch and Xbox).

The Nintendo Switch version of GoldenEye 007 will only be available for the system via Nintendo Switch Online and is closer to being the same as it was when it was originally released 25 years ago, visually at least.


The Xbox Series and Xbox One versions have been remastered in 4K and with a higher frame rate. It will be available via Game Pass. Also, any players who own a digital copy of Rare Replay will be able to download the game free of charge.


Developed by Rare, GoldenEye 007 will be released for Nintendo Switch, Xbox Series, and Xbox One on January 27. That’s right: in two days!

Lindsay M. is the News Editor at DDnet. She's been writing about games for 20 years, and has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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