Interesting games on March 29

Card games and text-based narratives dominate this week!

8 mins read

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful! There’s a demo for A Week on the Water – the new one – just out, and it is gorgeous!

Rush For The Ages

Rush For The Ages is both ambitious and bite-sized. The developer has taken on the task of trying to deliver a card-based entry into the 4X genre – a genre notorious for demanding massive time commitment by players – and then allow games to play out in just 2-10 minutes. That is nothing if not ambitious.

It looks the part, though, with some gorgeous card art, and has a full suite of features. There are 21 different civilizations to play with, and seven different difficulties, including a “marathon mode.” The game itself seems to be simple and streamlined to play, involving you drawing and playing cards, or discarding an unwanted card (but potentially giving your opponent access to the cards they want then).  The goal is to be the player to put down the seventh card first. As a big fan of strategic card games, Rush For The Ages does very much look like my kind of thing.

Golden Seas

If you’re old enough, then you almost certainly remember text adventure games. The likes of Zork, The Hobbit, and The Hitchiker’s Guide To The Galaxy will all evoke some strong nostalgia from players, as these experiences, as humble as they might seem to the modern player, delivered truly rich and immersive, interactive narratives. At a time where most video games were simple arcade experiences, told through narratives of a couple of lines (if you were lucky), the text adventure was the in-depth storytelling that people who wanted more cravesd. Golden Seas aims to tap into that.

This game, designed for the ZX Spectrum Next Home Micro, is a very traditional (but gorgeous) text adventure that’s set in an open world (with over 120 illustrated locations), and deep logical puzzles. You play as Martell, a guy that is having troubling dreams of an apocalypse, and the sense that only he can prevent it from occurring… assuming that he can find the woman that seems to be at the centre of it all.

Chronicles Of Tal’Dun The Remainder

This hybrid of text adventure and visual novel seems fascinating to me. It’s not just that it has a gorgeous and consistent aesthetic (though it does), it also seems to be offering a pretty rich and original narrative to bite deeply into. It tells the story of two magi, who are trapped in a collapsing tower with the only hope for escape being an obscure and difficult ritual… but you, playing as one magi, don’t remember anything about it, and your companion doesn’t seem to be that honest to you…

The game has a bevvy of content warnings (“sexual themes, violence, blood, physical and mental abuse, self-harm, death, and suicide. Characters are going through emotional struggle and are dealing with a life-threatening situation”), and while that often results in the game being anything but mature (especially in the hands of amateurs publishing to in this case it does seem like the developers are using these themes to a particular (and valuable) narrative outcome. The huge number of comments that this game has got (by standards) suggest that it’s very much resonating with players, too.

Forward: Escape The Fold

Finally this week we have Forward: Escape The Fold, which is another card game. Unlike Rush For The Ages above, however, this one doesn’t aim to he a 4X distilled down to card game form. Rather, it’s a “bite-sized roguelike,” with what looks like a simple, but compelling loop. In Escape The Fold, you face a stack of cards, arranged into rows of three. With every turn, you need to select one of the cards in the nearest row, and that causes some effect to play out, and the next row of cards to be dropped to the bottom. In this way you make your way through an endless dungeon.

Naturally, each time you play the cards you face will be different, which, combined with the quick-play nature of this, should make Escape The Fold the kind of game that will be difficult to put down. With seven different heroes to play with, each with their own play style, and a leaderboard and scoring system, the “just one more go” compulsion is going to be irresistible.

Matt S. is the Editor-in-Chief and Publisher of DDNet. He's been writing about games for over 20 years, including a book, but is perhaps best-known for being the high priest of the Church of Hatsune Miku.

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