News by Lindsay M. and Matt S.

Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!

This War of Mine: Stories – Father’s Promise

By Lindsay M., News Editor

Last November, 11 bit studios released the second episode of This War of Mine: Stories to PC. However, until now, players on anything other than PC had to just stare from afar, longing for the deep narrative experiences set in the world of This War of Mine. Yearn no longer, as the first episode, Father’s Promise, has come to mobile.

Stories functions as the normal game does, but forces your hands in certain directions so you can explore the narrative. There are new locations to explore that we never featured in the original title. You need to scavenge, craft, hide, and shoot your way out of the war zone in a storyline based on an audio-drama by a famous Polish author, Łukasz Orbitowski.

This War of Mine was already a near-perfect mobile gaming experience. Stories is standalone on iOS and Android (versus DLC for PC) but that doesn’t mean it’s lacking anything. Follow a father as he tried to get his extremely ill daughter out of a city drowning in war and violence. It’s available now.t2

The next in the Divinity franchise is… a tactics game?

By Matt S., Editor-in-Chief

The Divinity series is a great throwback to the RPGs of yesteryear, when we all huddled around the flickering CRT computer monitors for more late nights than we care to remember, slowly inching our way through Baldur’s Gate. Now the developer behind Divinity, Larian Studios, has announced Divinity: Fallen Heroes, and it’s a tactical game.

In the game you’ll be leading the crew of The Lady Vengeance, comprised of humans, lizard-folk, dwarves, elves, demons and the undead through 60 “hand crafted” tactical missions. And, because this is Divinity, there will be moral choices to make, and they will be tough ones.

There will also be two player co-op play, yay! The game is due in 2019, and will be released on “multiple platforms,” but we have no idea what those will be just yet.

Moons of Madness is yet another game promising a Lovecraftian experience

By Lindsay M., News Editor

I’m starting to feel like referencing Lovecraft in games is a new fad, and one that I wish would die quickly. Yet here we are again, with Moons of Madness, “where the scientific exploration of Mars meets the supernatural dread of Lovecraft.” It’s not an adverb, for crying out loud. Anyway, a trailer:

In the game, the player takes on the role of Shane, a technician at a Mars research outpost. Your entire job is keeping the lints on, but setbacks soon take over. Systems are failing, there’s a strange mist in the greenhouse, and you’re all alone.

Developed by Rock Pocket Games, Moons of Madness is a first-person cosmic horror game. It’s coming to PC, PlayStation 4, and Xbox One this Halloween, although that’s not a specific release date.

Have a new dev diary for Tropico 6

By Matt S., Editor-in-Chief

Who doesn’t love the city builder simulation series that is all about running a corrupt dictatorship out of the beautiful Caribbean islands? Tropico 6 is right around the corner now, so the developers have released a short developer diary to fill us in with all the details of what to expect from the game.

More buildings, more islands, more diplomacy options – Tropico 6 promises to be more of everything, and that’s a very good thing indeed. In the video, the developers also go into some depth about what they were trying to achieve with the game’s visual design, and how they’re trying to remain respectful of what the series has done in the past, while putting their own stamp on it.

Currently, Tropico 6 is a PC-only title. Hopefully there’s a console port close behind though.

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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