Game of the Year, 2018: Best VR game

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5 mins read

It’s that time of year again! Each year, DigitallyDownloaded.net recognises the best, most interesting, most artful and most creative games across a wide range of different categories, and 2018 was no different. In fact, this has been one of the best years for releases, from big blockbusters all the way down to the tiniest of indies.

As always our selection process is as follows: Games released on any platform between December of the previous year (2017 in this case) through to November this year can qualify. If a game was released on one platform last year, and then a different platform this year, it can still qualify for awards (as has been the case in a couple of examples this year). The game doesn’t necessarily have to be released in the western market, though for obvious reasons we’ll reward games that are accessible and available for English-speaking players ahead of those that are too hard for most people to experience. The entire DDNet team comes together to shortlist, and then vote on the award winners in each category – awards are not based on reviews or review scores (because that’s one person’s opinion), so it’s entirely possible that the winner of a category will have a slightly lower score than a silver or bronze medalist, or a game that didn’t even make the finalists.

VR continues to grow and evolve as a technology, and we’ve seen the games being released on VR shift from little more than tech demos in those early stages, to more comprehensive, in-depth, and driven games over the last year. What’s more, developers are now really getting to grips with the challenges that VR offers, so now games simply play and behave better than they did when developers were experimenting and finding best practices. This has been the best year for VR without a doubt.

BRONZE

You could dismiss Moss as a simple puzzle-platformer, but that would be deeply unfair to it. It is a puzzle platformer, but it’s also one of the most heartfelt and charming games that you’ll find, and it’s the VR that really makes that stand out. In VR, the little mouse hero that you navigate through the world has the most delightful character, with every subtle movement really standing out thanks to the perspective that you have on the action. The storybook fairytale framing really drives the captivating strengths of Moss home – it’s the kind of nostalgic adventure for those of us who grew up on traditional fairytales.

SILVER

Summer Lesson collection (Read our coverage of the first here)

Summer Lesson is a simple game; you’re tasked with helping a girl pass an exam by setting her study and training routine over an intense week of lessons. Those kinds of “life simulation” games are actually pretty common in Japan (and some that cross over into dating game territory even make their way out west), but Summer Lesson is the best example of that genre yet… principally because the character models are so believably human. When a game is focused entirely on the interaction between yourself and a digital person, if that digital person looks real enough that you feel like you should be able to touch them, then the game has utterly nailed its mission brief. And Summer Lesson does that.

It’s not the creepy, pervy game that some would have you believe (it’s got some fanservice, and what you could call “flirtatious” humour, but there’s not dating, nor sleaze). It’s just a brilliant example of how VR can make human-to-digital character interactions all the more interesting.

GOLD

Hatsune Miku VR

Not to be confused with the concert viewing game that was released on PlayStation 4, Hatsune Miku VR is a PC exclusive rhythm game for the Oculus and Vive. And it is a proper rhythm game featuring the green-haired goddess herself, Hatsune Miku. While there’s relatively few tracks when compared to something like Future Tone or even one of the Project Diva games, what is there is exceptional, and Project Diva or Future Tone doesn’t let you watch Miku dance in full, glorious VR.

VR and Miku is the perfect combination. Who would ever want to take their headsets off?

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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