Review by Clark A.
The consequence of this updated approach, though, is that most tracks go so all-out in catering to all these track features to the extent that they shed their personality and few truly stand out. Thematically speaking, these are largely stages we’ve seen before, and there’s less of a challenge or learning curve to navigating them when compared to any prior Mario Kart title. I’m struggling to recall a single instance when I crashed into an obstacle, ended up off-road, or had to engage in anything more intricate than drifting with some of the series’ easiest controls to date. I don’t begrudge Nintendo for designing a title with the noble intention that everyone can compete within it, but the safety nets are so prevalent that every course suffers in creativity, and this is not a game where I will spend dozens of hours learning how to master each track, as I did in the series heyday on the Nintendo 64 and DS.
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