Review by Nick H.
Racing is really not my thing. I am not someone who particularly enjoys driving in real life, and when it comes to video games Mario Kart is usually a bit more my speed. Maybe Twisted Metal. Basically, where I can mix some shooting mechanics in to help compensate for the fact I am not very good at racing games.
That made Forza Motorsport 5 one of the more interesting titles to acquire on the Xbox One. It has been generally very well received, and I do have a couple of family members who enjoy racing games (my wife and son in particular). I figured on those merits alone, I could at least justify getting it.
I am glad I did, because so far Forza Motorsport 5 has proven to be my favourite game for the console. To begin with, it is absolutely beautiful. Racing games just have a knack for making excellent use of the hardware, and this title is no different. Gorgeous lighting effects, reflective surfaces and detailed backgrounds all merge with fluid animations that create a real sense of speed regardless of the view you choose. Speaking of the view, this is another place where Forza surprised me, because in most racing games I use a behind-the-car perspective simply because I can see the track better. The driver’s seat view in Forza is easily my favourite, however. Something about this perspective just really hammers home that sense of speed and putting you right in the thick of the action.

It would be one thing if Forza simply looked and sounded pretty, but in the end it needs to be fun to play. The good news is that the racing is entertaining, and there are progression hooks that keep you coming back for more. The driving can be tweaked as Forza 5 has a handful of ‘assists’ turned on by default. These can help with things like affecting your speed on sharp turns and handling contact with other cars along the way. If you decide to turn them off, you will earn more credits for your races, so there is a nice bit of risk versus reward in place there.
The progression items I mentioned come in a few different flavours. You can unlock tracks – and bonus tracks – by playing through courses. You also earn credits that you can use to buy upgraded vehicles. As you play, you the driver gains levels that can yield bonus credits, but your can also improve your affinity to a type of car. More races with a car that has a high affinity for you, and your credit payouts are better. That is not to say the credit system is flawless. Some of the costs can be ridiculously high, and you are made well aware that you can just speed that process along if you want to spend a bit more real money to gain virtual currency. I could do without those microtransactions – that often feel like they are a quick way to get an easy achievement (like driving a specific kind of very expensive car).

The other nice feature is how the controller’s revamped rumble feature works. I have played several games on the new console now, and none of them made use of the controller’s rumble feature as effectively as Forza Motorsport 5 does. Turning, braking and rubbing up against other cars feeds back through the triggers beautifully.
Compared to some racing games, the number of cars and tracks might feel somewhat light. Those mingled with the microtransactions that the credit system seems to try and take advantage of do hurt the overall value of the game. Forza Motorsport 5 is a great deal of fun however, even for someone like me that generally overlooks racing games.
Reach me by email at: nickh@digitallydownloaded.net
