Review by Clark A.Mega Man’s first outing is surprisingly overlooked for a mascot-spawning title. Its relevance may be called into question given the widespread opinion that its sequels all offer finer experiences, but the blue bomber’s lightened release schedule these days and his inclusion in the upcoming Smash Bros. may well end up drawing a few extra curious eyes to his debut.
While this batch of villains is fairly rudimentary and only has six members (compared to the eight that would later become a series standard), each one still offers adequate charm to make boss encounters feel like consequential showdowns. To top things off, the level structure is open-ended until the final stages, enabling you to tackle the game at your own pace or move on if you can’t overcome a stage just yet.
The difficulty level also tends to be uneven to a degree that the open-ended level structure can’t account for. For instance, Bomb Man’s stage can conceivably be completed on your first try, but Guts Man’s dastardly construction site will drain all your lives before a checkpoint is in sight. Naturally, you’ll want avoid Guts Man’s stage for as long as possible and likely trounce Elec Man before knowing anything about the Magnet Beam. The robot master abilities also rarely need to come into play either since most bosses are weak enough to fall to the standard Mega Buster. In the few instances where they are needed, they’re borderline compulsory to take down overly powerful leaders. Technical Editor
