Since its unveiling at Nintendo Direct in January, I couldn’t help but feel a remake of Nintendo’s Game Cube classic, The Legend of Zelda: The Wind Waker, was a bit pointless. Numerous other titles could have used the high-definition treatment and Wind Waker’s original release presentation holds up better than most games of its era.
If you’ve never sailed the Great Sea before, Wind Waker is the tale of an ordinary boy thrust into becoming a legend in an oceanic world for being in the wrong place at the wrong time. It plays off many of the typical Zelda concepts but combines them with its own innovations and tweaks to make something unprecedented. Dungeons buck the typical formula of providing players with a new gadget and then forcing them to use it over and over again. Instead, Wind Waker finds ways to keep Link’s entire arsenal relevant from start to finish. Small touches like being able to wield the weapons of downed foes or turn them into projectiles and a timing-based parry system allow brawls with even petty foes to remain exciting. Objectives are clear but rarely shoved down your throat, encouraging the player to explore for themselves. It’s a vibe that owes as much to the open-ended 1986 original as it does the modern story-driven action game.
While Wind Waker HD does not offer much in the way of new content, it polishes the game in so many regards that the original is rendered obsolete. The most constructive of these is the freedom to sail the sea without constantly changing directions – something that greatly annoyed people back in the day. Other mundane tasks such as swinging via the grappling hook, landing with the Deku Leaf, and firing bombs are made infinitely more efficient here. Even the gyroscope controls added in with the Wii U Game Pad legitimately aids with aiming. The few obscure objectives also become less cryptic thanks to minor dialogue adjustments and the ability to re-read the wise words of the local fish at will instead of needing to track them down each time you need a refresher. None of the changes come at the cost of immersion or difficulty; most alterations make this edition objectively superior unless you’re a fan of monotony.
The most controversial change is likely the new art style that deviates a tad from the original cel-shaded look with is bright bloom and altered lighting effects. Of course, the visuals were nowhere near universally praised before, so in some perverse way they might be truer to the spirit of the original. I find the new look is captured far better in motion than in screenshots. The details are also highly reliant on the environment you’re in as specific areas feel nearly identical to the original while others seem like a completely different game. The remastered soundtrack is a nice touch, though it would have been preferable for every track to get the treatment. Technical Editor
