Variety in video games is usually seen as a good thing. People appreciate varied character creation tools, varied gameplay activities, and varied skill trees; these all fall under the banner of positive things we like to see in a game. However, I propose that variety can also be seen as a negative of a game. For a case study, take a look at The Curse of Nordic Cove.
The Curse of Nordic Cove has a lot of variety. While only having a total of seven levels, the activities the players perform are varied to the point that the game can only be described as a general action game. The problem is that all of these activities are sub-par and too brief, leading to frustration when several poorly-explained and underdeveloped mechanics are replaced with a new set of poorly-explained and underdeveloped mechanics.

Presentation is one thing, but what every game needs is compelling gameplay to back that presentation up. Which unfortunately this game seems to forget. The game starts off with what should be nothing short of incredible; a mix of golfing and melee combat. From there the game moves away from this one brilliant idea and starts throwing in more generic stuff such as simplistic puzzle-solving and on-rails shooting. There’s even some horror and stealth sections, which are by far the worst offenders for being absolutely broken yet easy enough to get through. For the most part brute force is the only path through the activities, which results in a dull experience devoid of fun or skill. The obligatory puzzles do not even provide some solace of intelligence gratification, as the puzzles are dirt-simple.

– V8Ninja
Contributor
