Back when the 3DS didn’t have much software to speak of, I found myself hopelessly addicted to Pokémon Rumble Blast. It was addictive in short bursts and offered a nice little level structure that had me wanting to replay levels over and over again to catch all the critters.
Because the arenas are so small and so packed with enemies it’s difficult to really see what’s happening. A lack of impact when my little ‘mon was attacked also meant that when the action really heated up I would often be taking damage without really being sure where the damage is coming from. A lot of people will argue that doesn’t really matter – even the bosses are easy to beat provided you’re using the most powerful critters in your collection – but I’m one of those crazy people that likes to be able to follow what’s going on screen. The lack of visual feedback guarantees that the only strategy through the game is via button-mashing, and once a game drops to that point it’s difficult for it to recover from there.
On the positive side of things, the game does enjoy a simple but charming visual aesthetic that trades complex animation and detail for a virtual recreation of wind-up toys running around. It’s fun and bright, and fits with the Pokémon theme perfectly. The music hasn’t changed through this series, but it’s hardly noticeable and therefore no one is going to care that it’s repetitive and generic in the extreme.
…Except the miniatures are not actually available in Australia at time of writing. I’ve gone to a dozen of the major game shops throughout Sydney and not only did the shop assistants not know of the release date for these miniatures (if there is one at all), but they didn’t even know these things existed.
