There hasn’t been that many free-to-play games on the PS3 to date, but those that are there are generally definable as console games. Titles like From Dust and DC Universe Online are free-to-play, and haven’t necessarily been well received by the PS3 gaming community, but they are at least on a superficial level a full console title.
There’s two ways to play, either in a free-for-all or in a team match, but both modes play equally badly. Movement is clunky and unresponsive, and aiming is an utter nightmare because it uses the same control stick as movement. Why not map it to a dual-stick layout? Who the heck knows? Because trying to shoot people is so ineffective, it’s generally better to simply run in and swing away with the melee weapon but regardless of combat style the complete lack of feedback from attacks makes neither form of combat enjoyable.
Outside of the combat the game pulls out its free-to-play monetisation claws. Everything you do in the game’s personal little “town” (read; menu) has a cooldown time associated with it. Turning a pig into bacon to earn some cash? Wait for 40 minutes, thanks. Buying some better equipment? Toss in that money then wait an hour or so for the “delivery.” Powering up your character? There’s a wait there too. Everything in this game forces players to put down the controller and go and do something else before it comes into effect.
