You know how sometimes people enjoy the guilty pleasure of a movie that is “so bad it’s good”? For example, I have a buddy who loves Nicolas Cage movies for that very reason. Unearthed: Trail of Ibn Battuta Episode 1 (the only time in this review I will type out the entire time) feels like it has that kind of potential once or twice, but unfortunately game just misses too many marks to achieve even that.
There is no doubt that the inspiration for this title is the similarly named Uncharted, or perhaps the Tomb Raider series. The game is aware that the audience knows this and tries to conceal the lack of original ideas in humour; there is a line of dialogue about a quarter of the way into the game where your protagonist is bantering with his sister, and they reference tombs, uncharted territory and video games all in one go.

There are a lot of ideas tossed into the mix here, but I think the developers, Semaphore, would have been better off sticking to one or two things and honing them rather than trying to mix a lot stuff together and leave themselves thin. What I mean by this is there are shooting and platforming parts, and there is a one-on-one fighting mode, and there is even a car/racing scene near the end. Variety is an excellent thing to strive for in a game, but I think the lack of focus hurts in this situation. The combat and platforming are both really stiff and the combat and driving were both decidedly simple affairs that felt more like padding than useful game elements.

This is the first game Semaphore has released, so there is plenty of potential for the team to improve and add polish if they do plan to go ahead with future episodes. Unfortunately Unearthed is so rough around virtually all of its edges, not to mention only lasting about an hour overall, that it is very hard to recommend. There are a handful of very easy trophies that can be acquired in a short span of playtime, but that is not reason enough for most people to try it.
