will-or-when-will-sony-transition-to

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4 mins read

Here’s a question for our readers (and it’s worth answering, after all, there’s Frequent Flyer points in it for you 😉) – how much longer before Sony starts to shift the bulk of its online offerings to paid subscription models?

Allow me to outline a couple of reasons I think there are all the signs (or warning signs, depending on your perspective) that this is going to happen, likely sooner rather than later:

1) Gaikai. Sony’s acquisition – which it made when in a self-confessed dire financial situation, to boot, demonstrating how big this acquisition is to Sony’s strategy – is a sure-fire sign that to Sony subscription models are the way of the future.

The point of Gaikai is to sell a service, moreso than individual games. We’ve seen this happen in the music and movie industries with the likes of Spotify and Netflix, and Cloud is a stated goal of Microsoft as well. Sony’s previous president – Sir Howard Stringer – spend much of his time putting Sony in financial difficulties as he prepared the company to rely less on low-margin hardware, and more on high-margin services. It was a necessary transition for Sony, as painful as it looked from the outside, and Gaikai is the first sign the company is ready to capitalise on it.

2) Music Unlimited. Sony’s rival to Spotify proves the company is already playing with subscription Cloud services. One of Sony’s strengths is the content that it has, in music, movies and games. As music is the easiest and least-risky service to transition to Cloud, treat Music Unlimited as an experiment (and a good sign that Sony does Cloud services well). Movies will likely be next, and then? Yes, games.

3) PlayStation Plus. Sony has done its utmost to sell PlayStation Plus. The biggest proof of that from a marketing perspective is E3, where the company have Plus members a mass of free, high-quality games.

By making it optional, Sony has used PlayStation Plus as, effectively, market research and consumer training. By tapping in to the early adopter market, the company is able to push out ideas without worry of alienating the bulk of its fan base, and at the same time it is preparing consumers to understand that the future of gaming will be low-price or free games that they access through an annuity-pricing Cloud service.

I think Sony has been smarter about this than Microsoft, who continues to meet resistance in convincing people of the value of its subscription services. By giving consumers incentives to join in in the early term, rather than forcing their adoption of the service, Sony is building goodwill around the service before developing it further.

To me, the signs are that a great deal of PSN functionality will be rolled into the “Plus” service in the not-too distant future. This is not a bad thing. Love Sony or hate Sony, Sony has developed into a company that offers good value for service. Yes, it’s at times expensive, but then so is Apple. What you get bad is well worthwhile.

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

  • I just can't bring myself to think that they will go all-cloud anything in the real near future. there's definitely reasons for it, but at least here, persistent online gaming is just not an option for all gamers. I have a handful of friends with limited to no internet that still like to play console games. I suspect that it'll remain optional, at least for the near future.

  • @Chalgyr I see your point and I understand that there are many that don't have good internet, but the fact is, they're in the minority and big companies can't move into a more profitable direction to keep the minority happy — especially when they're in a dire financial situation.

    The fact is, next generation consoles will be absolutely asinine expensive to develop triple-A games for. When it already cost upwards of $30-40+ million to make the likes of a current gen Uncharted or Gears of War title, you can likely double those numbers for next gen. And here's where it gets really tricky, but reinforces my theory that Sony and Microsoft aren't able to cater to a minority, every year, there's less gamers buying and playing on dedicated gaming consoles. Let's say Naughty Dog develops Uncharted 4 for $60 million dollars, it'd take about 2-3 million copies sold just to break even. Considering Uncharted 2 sold about 5 million copies worldwide, and the cost to purchase PS4 will undoubtedly be extremely expensive and have a low install base for a longtime, selling 5 million could be a long stretch, even for the likes of Naughty Dog. Then consider these number, but think about all the other developers out there — can they afford these development prices? No, there's absolutely no way that they can. It would only take 4-5 big bust with these kinds of risk to severely cripple the likes of Ubisoft and EA.

    There's a major problem in the console gaming industry right now. Sadly, it's one that being made by idiots in the industry itself — pushing the industry further than it can keep hold. Only the smart will survive over the next 10-15 years. Sony has to get this right, or as bad as I hate to say it, but they will be done for if they mess this up. Numbers don't lie.

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