Sonic Generations is a game 20 years in the making. We’ve witnessed the speedster’s ups and downs, but this celebratory new game brings out everything that defines Sonic. Yes – the good and the bad. When it works, though, the formula is utterly divine.
The story kicks off on Sonic’s 20th birthday, as he and his friends gather round for some cake. Before he can dig in, a shadowy beast appears on the scene and manipulates time to undo 20 years of Sonic’s hard work. Sonic must now run through the levels of his past and present to restore his friends and defeat the time-eating monster. He’s not alone though – his potbellied hedgehog self from 1991 has his back. The story serves as little more than a backdrop, but series fans will get a kick out of the humorously self-aware dialogue during cutscenes.
Modern Sonic’s gameplay is rather elaborate compared to his counterpart (identical to Sonic Unleashed). Instead of the one button approach, modern Sonic can boost through levels and homing attack at ridiculous speeds. His stages play out as a mixture of 2D and 3D, yet it’s clear that 3D is the focus. Aside from occasional speed issues, everything runs smoothly for modern Sonic, and you’ll truly appreciate his gameplay altercations like the quick step.
Between all this, there’s a 2D hub for the two Sonics to explore. It’s mostly nondescript white space, but it’s still fun to navigate the areas above zones. There’s also a shop where you can purchase optional skills for the hedgehog duo. The skills serve numerous functions, but highlights include skateboarding, bouncing with a protective shield, and enabling a homing attack for classic Sonic. The purpose is to make things easier for less experienced players, though some serve as a nod to aficionados. Clever use of skills can increase the replay value exponentially.
Sonic Generations absolutely nails the music department. In addition to the magnificent renditions of classic themes featuring in each stage (one for each Sonic), you can unlock music from games that aren’t otherwise featured. No fewer than 50 tracks are unlockable and offer ridiculous variety, from Knight of the Wind to Mushroom Hill Zone. Best of all, you can play these songs in any level or challenge at your own discretion. Hearing Sonic Adventure 2’s Green Forest tune in Green Hill Zone breathes new life into the old stage and makes it feel that much more hectic. On top of this, certain challenges contain their own music. In other words, pre-order that soundtrack.


10-15 is a good chunck of time for a platformer.
10-15 is a good chunck of time for a platformer.
Yes – fair enough.
That said, I was still expecting a tad more considering the amount of content the past games contained. Colors, Unleashed, Adventure series etc all offered more bang for your buck (in sheer terms of stuff to do). Generations prides itself in replayablity of genuinely fun stuff, so that's worth something.
For a big 20th anniversary bash, though, it seems slightly inadequate. An extra zone or two would have gone a long way.
Yes – fair enough.
That said, I was still expecting a tad more considering the amount of content the past games contained. Colors, Unleashed, Adventure series etc all offered more bang for your buck (in sheer terms of stuff to do). Generations prides itself in replayablity of genuinely fun stuff, so that's worth something.
For a big 20th anniversary bash, though, it seems slightly inadequate. An extra zone or two would have gone a long way.