|In space… there’s nothing|
In terms of length, the game can last anywhere from an hour to ten depending on the player’s familiarity with the scenery. There is a save function via passwords so that your progress can be saved post-death. While an actual save function ala The Legend of Zelda is absent, the Virtual Console release allows you to suspend your progress indefinitely, so there’s no need to use passwords…unless you want to bask in the glory of codes such as “JUSTIN BAILEY”. The cheats actually contribute to the title’s longevity, and using them can tone down the potentially alienating difficulty. Additional replay value can be derived from the alternate endings (which depend on how quickly you complete your mission).
The visuals are the chief concern with the game today. Since your surroundings feel dark and perplexing, it will be a nuisance for new players to navigate through the world maze. The enemies and bosses look sufficient for the 8 bit era though, and more than a few are rather creative. The soundtrack is composed of terrific and memorable chip-tune melodies that still maintain some value for retro fans.
While Metroid is not a dreadful game, it regrettably comes off as primitive, archaic, and baffling. If you happen to have an extra 300 Wii Points, you would be far better off purchasing the SNES masterpiece, Super Metroid.
– Clark A