It’s funny how it works, isn’t it? Two Worlds and its sequel are very much B-grade games. Not necessarily bad, but lacking the refinement of an Elder Scrolls game. But use the franchise as the basis for a tower defense game and you end up with an awesome production – arguably the most involved tower defense game ever. It’s priced to match, but as a premium game, this is a must have for strategy fans.
|‘Mere’ tower defence? I don’t think so!|
I’m not usually a fan of calling tower defense games ‘strategy games’ – it’s like calling a Dynasty Warriors game an RPG. But Two Worlds 2: Castle Defense is a strategy game at heart. While you buy units in predetermined places on a map like you would build towers in a regular tower defence game, the speed and fluidity in which the action is paced, coupled with the fact that the units can be damaged and are free to roam around finding enemies to fight means the game plays more like a casual strategy game. There’s little direct control over those units other than for upgrades and to spend a few coin for an instant-heal, but in no way is this game as static as most in its genre.
|This game is gorgeous on the eyes|
|And like most good tower defense games, it’s no cakewalk|