There is downtime in this game, see. Participate in a race and take some damage and you’ll need to wait a couple of minutes after the race is completed for the damage to be repaired (unless you use a gold coin to make it happen instantly, naturally). After a couple of races the car’s tyres, oil levels and so on will drop dangerously low and the car will need to be serviced. This downtime can take a couple of hours, depending on what is being serviced (unless you use a couple of gold coins to make it happen instantly, naturally).
That’s fine once you’ve spent the time grinding up enough cash to own a couple of cars - while one is in the garage being repaired, just race with something else. But at the start of the game, when people are at their absolute most keen to play it, the game is forcing them to either cough up cash (because gold coins are rare without spending money), or not play their new game for hours at a time.
Because I really, really want to play Real Racing 3 more. This is one slick game, with absolutely spectacular visuals and an incredibly clean, efficient racing engine. There’s over 40 cars to unlock, the faster ones have an incredible sensation of speed, and I am amazed at how well it controls. I can’t stand gyro controls, but the gyro controls in this game are soft, elegant, and comfortable. Even in public it’s possible to play this game without moving around like an idiot. The more traditional virtual controls also work wonderfully well, and there’s a set-up that should appeal to just about everyone.
The depth of content is amazing, too. There’s everything from traditional races to drag racing, across a wide range of real race tracks. I laughed out loud the first time I played the Melbourne track, because it’s close to spot-on in capturing some famous Melbourne landmarks.
Facebook is also used to help deepen the social experience even further. It’s an amazingly addictive title, which is precisely why I am so annoyed that I can’t play it more.
It’s games like Real Racing 3 that make me wish publishers had more respect for their own products, and followed the likes of Nintendo and Activision in insisting that their games have value and people should pay for them.
- Matt S
Find me on Twitter! @digitallydownld