The games industry is somewhat notorious for chastising the lack of innovation in established franchises. Nintendo’s iconic Mario is no newcomer to such criticism; his recent outing in New Super Mario Bros. 2 met with much groaning from hardcore fans desiring a change of formula and a noticeable dip in critical reception. We didn’t mind the traditional approach at Digitally Downloaded, but clearly others did.
Latest Articles
You might think that a small-sized keyboard would be light, both inherently because of its size,…
It’s hard to find innovation in the 2D platformer genre at times. However, “Dig Dug plus…
Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. With each issue I will…
It’s been a long five years (hello, pandemic!) since Read Only Memories: Neurodiver was announced, but…
The first time Eiyuden Chronicle: Hundred Heroes hit my radar was thanks to September’s Nintendo Direct,…
Great review, Clark.
I was worried about this game. I love the N64 game, but since then Nintendo has really pulled away from the RPG elements that made the original game so, so compelling for me.
"Super
Paper Mario had you doing combat in real-time (which Sticker Star incorporates
when it arbitrarily decides you’re too strong for some enemies)."
Good review, but I'm not sure this is arbitrary. Mario gets more powerful as he collects the royal stickers at the end of each world, so there's a pretty clear in-game logic for this, imho. If your initial strike does more damage than the enemy has HP, it kills him, and there's no need for a battle. (Being as he's, you know, dead and all.) I don't think it's arbitrary at all, and you can still get roped into a battle if the enemy hits you first, so even minor enemies require your attention.