Portal 2 is proof of how important story and character can be to a game. Without the brilliant scripting and cinematic approach to plot, it would actually be quite a forgettable experience.
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| Quite possibly the most refined game of all time |
It’s challenging in places to be sure, and supremely balanced. Each new puzzle room presents an incrementally-greater challenge, engaging the brain without frustrating the player. Each puzzle is a self-contained little world - making it through one takes you on to a lift to the next room. There's no purpose to backtracking, there's no hidden extras to unlock as you move through the game. Portal 2 is a refreshingly straightforward approach to game design that, while limited compared to other games, is also far more refined, focused and confident in the direction that it has taken.
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| Laser lovin' |
Thanks to this design direction, there’s no need to be cohesive in terms of level design, and Valve takes full advantage of this: rooms constantly introduce new tricks and wildly different environments, and eventually you’ll get stumped and need to apply different thought processes to get through to the next level. It’s challenging without being torturous, mentally simulating and relaxing rather than stressful and tiring. The gameplay of Portal 2 itself is quite throwaway, and levels fly by in the blink of an eye and while there is not a hint of a flaw in level design, it’s not the levels that you'll be recalling a year from now.
Even now, so soon after taking a break from the game to put virtual ink to virtual paper, I struggle to remember a single puzzle in the game. I remember the experience, the story, and the supreme production values, but I believe in the hands of a lesser developer, this exact game structure would make for a very poor game indeed.
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| The cubes are Portal's Swiss Army Knife - they do a bit of everything |
The appeal of this game, then, is in its humour, its psychopathic robots, and the same lonely ambiance that makes a film like 2001: A Space Odyssey
such a classic. GLaDOS has returned and is as nasty as ever, sniping cynical, rude comments at you even as she tries to kill you. She’s not alone, as a masculine robot chimes in with some very Monty Python-like wordplay. Like 2001 is memorable for HAL , this game is memorable for the performances of the robots, and the clinical approach to displaying just how wrong they can go.
The game is also amazingly self-referential, and makes as strong of a case for “games can be art” as I’ve ever seen. Indeed, the opening tutorial, which asks you to look up, then down, then claims that “completes” your aerobic exercise for the day, is a wonderful introduction to the self-referential style of Portal 2; It constantly pokes fun at itself, the first person genre, and the games industry as a whole. With Valve’s expert direction, not a moment of that feels forced, overbearing, or anything less than entertaining.
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| Reflect cubes add a different dimension to the gameplay |
And for that, Portal 2 is a compelling, artistic game. It’s amazing that such a game could be so high profile, because not a moment of it goes with the current grain for the industry – it’s low on action, relatively short in length and lacks a real multiplayer mode (one feels the co-op was put in there as much as a joke at the game’s industry’s expense than a real attempt to bring multiplayer to the franchise).
With the original held up to be the greatest game of all time by many, it was always going to be a difficult task for Valve to recapture the magic, or even improve on it further. Portal 2 isn’t Portal’s better, but more of the same genius is indeed still genius.
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4 comments:
I have the original game on the PS3, as part of The Orange Box, but I only played Portal for about 5 minutes and never touched it again.
I have friends that really enjoyed it, and I figured I would give it a try after I finished Half-Life 2, but after the first 5 minutes...for some reason I just didn't go back.
Perhaps with this game's release, now would be a good time to give it a try...
Anywho, based on your experience, do you know about how many hours of game-play somebody should expect from Portal 2? I've heard a wide range so far.
Hm, it's a good question.
I'm going to answer it pretty vaguely, because it really depends how good you are with puzzlers - Portal 2 is significantly longer than any FPSer currently on the market.
Of course with a game like Homefront lasting just 3 hours, that's not saying much ;-). I'll go out on a limb and say a reasonable person will play the single player game for 7-8 hours.
Good review. I've got a couple of friends who've been playing this (I'm hoping to get my own copy soon from one of them on the 360). I'd say your ballpark guess is pretty close. One said he beat it in about 7 hours, and another thought it took maybe around 10.
Like @coffee, I have the original as part of the Orange Box on my ps3, and I've played it briefly - but haven't had much of a chance to really delve into it as of yet. one of those (many) titles I keep planning to go back to, but just haven't yet.
Great review!
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