Review: Bubble Bobble Sugar Dungeons (PC)

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Bubble Bobble is one of the greatest games ever made, and it’s also my go-to game when I’ve been asked about my favourite game of all time. Taito’s certainly done some interesting things with the Bubble Bobble IP over the years, and while a lot of the spinoff games have…

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Review: Lumines Arise (PC)

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Tetris Effect (by the same developer as Lumines Arise) was a breakthrough puzzle game in the way it utterly transformed how we look at action puzzle games as audiovisual experiences. It was, essentially, an interactive music video with some of the coolest, most rhythmically vibrant music. The way it inspired…

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Review: Football Manager 26 (PC)

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Football Manager is in a fortunate position of having no meaningful competition. Most other sports properties have at least one contender tilting at the windmills, but for Football Manager, the biggest risk has always been that people simply get bored with it. And given that this is a series that…

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Review: Submansion (PC)

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Last year, a humble Ukranian developer released Light de Deux, a sweet little romance visual novel about ballet dancers that I absolutely loved. The dance theme got to me, of course, but it was also well-written, well-drawn, and the characters inspired me so much I arranged with the developer to…

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Review: Duck Detective: The Ghost of Glamping (PC)

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Last year’s Duck Detective: The Secret Salami was one of my highlights of the year. A wonderfully slim yet totally fulfilling 2-3 hour noir satire, the game offered just the right balance between quality humour, puzzles that were both puzzling and made you feel good about yourself, and the all-important…

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Review: Warside (PC)

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There is a very fine line between homage and something that is just outright theft of an idea. A good example of the former is Wargroove, which is clearly inspired by Intelligent Systems’ Advance Wars, but has its own identity through storytelling, unit design, features, presentation and so on. On…

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Review: Look Outside (PC)

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COVID lockdowns broke us all a little bit (or, at least, those of us who endured actual lockdowns). Huddled in our little spaces while we waited for the government to assure us that the threat was passed and we could, again, go out and experience the world. At its core,…

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Review: Gnomes (PC)

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There was a brief period of time where the tower defence genre was a big deal and just about everyone was trying to get on board with it, right through to the biggest publishers. It’s easy to understand why – the games are relatively easy to develop, and it’s relatively…

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Review: Head Over Heels: Deluxe (PC)

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The games we play when we’re young absolutely do shape our appreciation of gaming when we’re older. If you had asked me when I was about 14 what the best game in the world was, the answer would have been easy. Bubble Bobble, and obviously that’s still scientifically true, but…

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