For the first time the now-iconic Yakuza series is on a Nintendo platform. To an extent you could question just who this port of Yakuza Kiwami is for, as it is obviously a drop down in fidelity over what is available elsewhere. On the other hand, this has been an…
Read MoreFirst and foremost, Dragon Age: The Veilguard isn’t a Dragon Age game. It doesn’t look like one, it doesn’t play like one, and while there are cameos that superficially resemble the heroes of the original series, it doesn’t tell a story like one either. Unlike actual Dragon Age titles, it’s…
Read MoreWriting horror is a tough gig. It’s challenging for writers to create and maintain fear and tension. Horror needs to be character-driven and it needs to make the audience care about the horrible things that are happening to those characters. Meanwhile, it’s difficult for visual artists because even the slightest…
Read MoreCrayon Shin Chan has been around since 1990, and I’ve been aware of his existence for nearly that long. However, being honest, I’ve largely steered clear of his adventures, mostly because the pitch here is for a younger audience that will appreciate his mix of youthful naivety mixed with a…
Read MoreI’ve been playing hidden object games to chill out for twenty years. They may soothe my mind, but they don’t remain there — everything blurs together over the years. A few titles in the genre have stood out recently (such as Crime O’Clock), but Hidden in my Paradise raises the…
Read MoreYs isn’t the oldest JRPG property out there, but it’s one of them, and it’s also one of the most prolific. If you ignore all the re-releases and just concentrate on the main series, there is just one period where there was a substantial hiatus (1996-2002). Otherwise, the longest fans…
Read MoreAt some point, someone sat down and decided to make an RPG which would be narrative-heavy, but it would be almost entirely emergent narrative. Where every plot direction and key moment was a consequence of the player’s actions. Where characters and their personalities would be entirely defined by player decisions,…
Read MoreOn the one hand, the people behind I*CHU: Chibi Edition have done the world a big favour. The developers and publishers (PQube in the West) have taken a mobile gacha game that was effectively killed a half-decade ago and given players the opportunity to enjoy it in its full glory…
Read MoreDance is a difficult subject to tackle, for many reasons. These challenges are, fundamentally, why it’s not a topic that video game developers typically touch (or filmmakers, or novelists, or painters, or most other art forms). The Ukrainian developer behind Light de Deux has given a ballet-themed visual novel a…
Read MoreRemaking strategy games comes across as an odd decision, because strategy games are principally defined and remembered through their mechanics, and that is something that typically improves over time. Take Civilization 2 as an example. It’s my single favourite strategy game of all time, but it would be downright strange…
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