Brave’s Rage is fine. It’s a new entry in a very over-saturated genre, and doesn’t do nearly enough to stand out, but there’s nothing inherently wrong with the game itself. It’s just disappointing that there seems to be a shrinking pool of gameplay structures that indies work with, at a…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreI’ve had my eye on Tchia since the Wholesome Snack last December. I say I have my eye on things a lot, but I keep tabs on an awful lot of games and it’s very true. I said then that Tchia is something special, and everything I’ve seen since then…
Read MoreI lingered round them, under that benign sky: watched the moths fluttering among the heath and harebells, listened to the soft wind breathing through the grass, and wondered how any one could ever imagine unquiet slumbers for the sleepers in that quiet earth. When you think of England’s iconic moors,…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MorePlease, Touch the Artwork is one of the more creative games I’ve seen in quite some time. It first launched for PC and mobile devices, with Matt featuring it in one of his interesting games collections. I wrote about it being featured in a Guerrilla Collective showcase just prior to…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreIf Lone Ruin had been released three years ago, it would have been noteworthy. If it had been released a decade ago, it would have been celebrated. The game itself is an excellent example of taut, intense mechanics, a well-designed (and challenging) difficulty curve, and moody aesthetics. Unfortunately, it’s a…
Read MoreEbi-hime is one of the most inspiring VN authors. Specialising in two very niche genres – Yuri and “Grim” VNs, the creator behind the likes of Sweetest Monster, Blackberry Honey, and Strawberry Vinegar has been incredibly prolific for years now: the Steam creator’s page features 26 games alone, with four…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
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