DANGEN Entertainment to publish Tiago Rech’s I Shall Name the Dead

Help the dead rest in peace.

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2 mins read
The key art for I Shall Name the Dead.

Publisher DANGEN Entertainment has announced it will work with Tiago Rech (Teleforum, I Did Not Buy This Ticket) to bring the haunting narrative adventure game I Shall Name the Dead to PC in early 2027. The surreal tale of magical realism puts players in the role of a woman who vows to uncover the lost names of the forgotten dead while racing against the Worm consuming her own life.

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You take on the role of Imaculada, who is slowly being consumed from within by the mysterious Worm. It has already consumed one of her eyes, granting her the ability to speak with the dead through her dead eye. In a local cemetery, the Nameless Dead remain unburied. Their remains are piled into a mass. They remain in limbo, with no grave and no dignity. Imaculada vows to restore the identities of the dead whose remains cannot be laid to rest. Do this by exploring a large cemetery, speaking with the skulls of the dead, investigating their stories, and uncovering the names.

Here are the game’s key features, via DANGEN Entertainment:

  • A new atmospheric horror game from Tiago Rech, writer of Teleforum, I Did Not Buy This Ticket, and Drowned Lake.
  • Hand-drawn art by Lirio Ninotchka, art director of I Did Not Buy This Ticket.
  • Explore the cemetery, the City Within the City: interact with its denizens and unique sepulchral art.
  • The Worm overtakes your words: burn matches to purify dialogue choices, or allow him to get ever closer.
  • Investigate the clues left by the dead, uncover their names, and name them so they can finally be cremated.
  • A surreal, magical-realism horror narrative with no jump scares.

Developed by Tiago Rech and published by DANGEN Entertainment, I Shall Name the Dead will be released for PC via Steam in early 2027.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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