Square Enix announces Paranormasight: The Mermaid’s Curse during today’s Nintendo Direct Partner Showcase

And it launches in a mere two weeks!

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2 mins read
The key art for Paranormasight: The Mermaid's Curse.

Nearly three years ago, Square Enix released the visual novel Paranormasight: The Seven Mysteries of Honjo. In his review, DDNet editor-in-chief Matt wrote that it was ” one of the better visual novels that [he’s] played in some time.” Today, Square Enix surprised the world by announcing its sequel, Paranormasight: The Mermaid’s Curse. That news itself wasn’t the only big surprise, as it will be released for mobile devices, PC, and Nintendo Switch in only 14 days.

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This new Paranormasight story begins in Ise-Shima, Japan. More specifically, it is set on the remote island of Kameshima, which is nestled into Ise Bay. The area has many mermaid legends. A young pearl diver (Yuza Minakuchi) and his best friend (Azami Kumoi) live on the island and spend their days underwater gathering pearls. One day, Azami encounters another version of himself on the ocean floor. Curses start to befall the island. Hit path crosses with a girl with amnesia, a foreign treasure hunter, and a mysterious housewife investigating a drama. Together, they will come closer to the secret of the Mermaids of Ise.

Here are the game’s key features, via Square Enix:

  • A brand-new story that starts with a new location, new supernatural legends and a new cast of characters.
  • Faithful reproductions of real locations and vistas in collaboration with Mie prefecture. Investigate stunning 360-degree backgrounds for clues.
  • Numerous new gameplay systems and mechanics, including a new Diving mini-game.
  • Play as multiple characters to unravel the mystery in this supernatural visual novel.
  • Unearth the truth by your own hand!

Developed and published by Square Enix, Paranormasight: The Mermaid’s Curse will be released for iOS/Android, PC via Steam, and Nintendo Switch on February 19. All platforms are now accepting pre-orders.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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