Social VR game Hello Kitty Skyland launches later in Early Access late this year

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2 mins read
The key art for Hello Kitty Skyland.

It may seem as though the gaming world is being saturated with Hello Kitty lately — because it is. But Hello Kitty and her Sanrio friends are so happy and uplifting in a space drowning in violence, so it’s not a bad thing. Sanrio’s next collaboration is with Thirdverse Co., which is developing an upcoming social VR game/world titled Hello Kitty Skyland. In it, players use their own avatars, customize their looks, chat with players worldwide, compete in activities and events, explore Hello Kitty’s world, and more. The game is scheduled to launch in Early Access towards the end of 2025.

The Last Waltz Promotional Image. Wishlist on Steam Now!

Hello Kitty Skyland is set in the world of Skyland, inhabited by Sanrio characters. The game features immersive encounters with its characters, multiplayer experiences that utilize hand controls, item crafting, and customization options for the player’s avatar and space.

Players have access to two distinct avatar styles and can switch between them freely. Here is the reasoning for this, from the developer:

The humanoid style offers extensive customization and dress-up options, allowing players to express their individuality within the world. The other style is designed for moving freely throughout SKYLAND, enabling dynamic and intuitive VR actions unique to the medium. This style is an original player avatar created under the design concept supervised by Sanrio. By seamlessly switching between these two styles, players can fully enjoy both communication and action within SKYLAND.

The distinct character styles in Hello Kitty Skyland, compared to Hello Kitty.

Developed (and operated by) Thirdverse Co., Hello Kitty Skyland will be released in Early Access at the end of 2025 for Meta Quest and other, unannounced major VR platforms.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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