I’ve always had mixed feelings about stealth games. While I love them, it’s hard to ignore the glaring issues that plague most games within the genre, particularly, the problem with losing. If you’ve played a Metal Gear or Splinter Cell game, you’ll know the feeling of having a well-thought-out plan come crashing down when you come into a guard’s line of sight, or when you turn a corner and accidentally run through a laser sensor. All too often stealth games require absolute precision in planning and execution, to the point where newcomers or less invested players no longer find the genre enjoyable.
And this is why Monaco: What’s Yours Is Mine succeeds. While stealth fans can sink their teeth into all the mechanics the game has to offer, there’s just as much fun to be had when you’re running around, guards on your tail, alarms blaring, and shots firing all around you. It’s been a few years in development, but this indie title has blossomed into a full-blown adventure, complete with numerous characters, stages, and skills to master, making it well worth the wait.

Every level in Monaco can be completed solo, and the game does a good job of suggesting characters for each level. While some characters don’t prove as effective when going solo (I’m looking at you Pickpocket), there are certainly benefits to each character when playing multiplayer, and some characters play off each other’s strengths and weaknesses. For example, the Mole’s loud tools can easily attract guards, but working in tandem with the Lookout to see who might be lurking behind a destructible wall proves useful when trying to cut through the sides of buildings.
Regardless of who you end up playing as, the goals of Monaco’s devious character change over time, but for the most part, almost every level revolves around breaking into a heavily guarded building, stealing something or breaking someone out, and getting out. Cops, guard dogs, civilians, laser sensors, locked doors, cameras, and pretty much every other security device you can think of have to be navigated in order to complete a mission. As a side goal, you’ll also be tasked with collecting as many coins as you can, which are scattered throughout each stage, usually found resting right in front of a security measure or two.
While this might go against most people’s sensibilities, it’s in your best interests to fully accept the fact that you will get caught in Monaco. While it’s possible that the most ardent of players may be able to traipse through entire levels without ever being spotted by a guard or triggering a laser trap, chances are you will get caught more than once. While other games might punish you with lengthy “alarm phases” or instant death/failure, getting caught doesn’t really affect you a whole lot here. When playing by yourself, getting detected really only means that you need to quickly duck into an air vent or behind a nearby hedge. Enemies present a challenge through sheer numbers rather than individual intelligence, so unless you alert every single guard on a floor, it’s never that much of a challenge to hide for a few seconds until things die down.

Even with the added danger of having multiple people roaming a level, multiplayer does have its upsides. While collecting coins does lower your overall time on the leaderboards, you’ll have to collect every coin in each level to unlock extra stages. While this is easy enough to pull off in the first half of the game, the second set of levels ramp up in difficulty, and the extra set of hands proves to be invaluable. Each level usually has a set of tools for you to use, from smoke bombs and portable EMPs, to shotguns and silent crossbows. Ammo/usage is tied to coins, so you won’t be able to simply shoot your way through every level. Playing in groups also pays off in regards to weaponry, since some levels will provide multiple tools to use, but each player can only use one tool at a time. Working in pairs becomes a viable strategy, with one player taking control of a deadly weapon, while another being in charge of a distraction tool. Players can also revive each other if need be, while playing solo will force you to take the role of another character (use up four characters, and you have to completely restart the level).

While I was somewhat put off with Monaco as the difficulty spiked and the later missions devolved into tedious trial-and-error, on the whole, Monaco: What’s Yours Is Mine is a sheer delight. While it might not cater to the solo player, when enjoyed alongside a group of friends, it can be incredibly fun.
– Shaan J
Contributor
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