I thought it would be tough to follow on from Rayman Origins. That game brought Rayman into the era of HD gaming in spectacular style, with the gorgeous Ubi-art framework creating a vibrant world and a standard of animation that hadn’t been seen previously – even Nintendo’s studios have struggled to keep up with the various Mario and Donkey Kong games.
That framework was supported by some stunning level design, a near-perfect mix of challenge and accessibility, and a truly wonderful range of characters. It was always going to be a tough act to follow.
Rayman Legends is a incremental improvement on Rayman Origins. Its refinements and rare addition to the formula are all most welcome, but the game is its own worst enemy; where Origins was spectacular, Legends is just more of the same. In fact, there’s even an aftertaste of unoriginally left after playing this game… it’s almost like it’s just a darned big piece of DLC.

With that said, the game is still a joy on the Xbox 360. The colours on display are gorgeous, and the levels were designed with an expert’s sense of balance – the first few levels do a brilliant job of easing people in, and then the gears get shifted and suddenly the secrets are much harder to track down. Those secrets are required to see everything this game has to offer, and so while it’s relatively easy to get to the end of the very final level, doing to while also getting those gold trophies will drive the completionists insane.

Each of the characters within Legends, both hero and enemy, are overflowing with bright cartoon charm, and the levels cover a massive range of environments and situations. Origins did a good job of keeping repetition to a minimum, but Legends ramps that up a gear. Because levels are nice and small, they’re packed with energy – one minute bounding across perilous drops, the very next crashing through enemies to reach a vine to climb to a hidden treasure. The nature of the levels means its unlikely that you’ll unearth everything in the first run, but subsequent runs remain a joy thanks to Rayman’s athleticism and the incredibly charming visuals and soundtrack.

If there’s another 2D Rayman game to come after Legends – and there really should be – it will need to do more to mix up the formula than Legends did to move on from Origins. While there is something of a truth in the statement “if it ain’t broke, don’t fix it”, and while this is a perfectly delightful game in its own right, Legends does not have the same “wow factor” that Origins did, and I would hate to see people start to think “more of the same” when thinking about this franchise in the future.
– Matt S
Editor-in-Chief
Find me on Twitter: @digitallydownld
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