Spells & Secrets launches this November

Become a wizarding student.

2 mins read

I’m the first to admit that I’m drawn to witchy titles, and that does include wizardry. When the game doesn’t deposit cash directly into the pockets of a mega-TERF, even better. So I’ve had my eye on Spells & Secrets for a while now, and I’m thrilled to write that the wizard academy roguelike (or roguelite, I’ve seen it described as both) action adventure game will be released for PC and consoles in early November. October is a crazy month for games, and it’s shaping up to be more of the same – too many games, not enough time – in November!

The game is described as “comfy,” and has players embarking on their first day as a wizarding student at the magical Academy of Greifenstein. Your student is, in fact, your student. They can be designed as you wish, with tons of customisation options available to adjust body type, hair, make-up, outfits, accessories, and more.

A mysterious incident releases strange wild creatures, and an ever-changing chaos reigns over the school. It will be up to you to restore order by solving puzzles and finding artifacts, all while developing your powers and unlocking new abilities.

While battling magical creatures, combine numerous spells in creative ways. Find powerful artefacts and useful potions to up your skill level and navigate some very tricky situations. Rescue your classmates from the ever-changing Academy. Creative approaches are rewarded from the start, allowing you to forge a unique path to uncovering the mystery surrounding the Academy of Greifenstein. Some secrets are optional to solve, but hey, if you’re there you might as well get to it!

Developed by rokaplay and Alchemist Interactive, Spells & Secrets will be self-published by rokaplay for PC and published by Merge Games for consoles. It will be released for PC via Steam, PlayStation 5, Nintendo Switch, and Xbox Series on November 9. It will be available both physically and digitally for consoles.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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