Passpartout 2: The Lost Artist coming to Nintendo Switch

Paint your way to fame!

2 mins read

Back when it launched in 2019, Matt really liked Passpartout: Starving Artist. He called it “enjoyable, thanks to its lighthearted presentation and biting, and yet amusing, sense of humour,” and gave it four on five stars. A sequel, Passpartout 2: The Lost Artist, was released for PC in April of this year to great player reviews (93% “Very Positive”). As a bonus, saying “Passpartout 2” is really fun. Soon, it will be time for this sequel to shine on Nintendo Switch.

Passpartout 2: The Lost Artist is, at its heart, a point-and-click adventure game. There’s no time limits, so just shill out and enjoy interacting with the world. Players literally draw their own art, unlocking fancy tools along the way. Sell the art on the street, or in Passpartout’s studio. There’s also the ability to do commissions for the townsfolk.

Passpartout is a once-renowned artist whose glory was lost after a mysterious disappearance. The aim of the game is to revive his art career. It’s set in the town of Phénix, full of charming folks happy to use an artist’s talents. All it will take is some art supplies to build up to painting a great masterpiece! Explore the town, and raw and sell art to cheeky critics to prove to them Passpartout is still a true artist.

The game features new ways to play on Nintendo Switch, including using the touch screen to paint (complete with stylus compatibility). Players can also take advantage of the Joy-Con gyro ability to paint, or they can stick to the original stick controls.

While the original game was developed by a crew of university students, it has since sold over one million copies. The studio has since made two titles before returning with Passpartout 2: The Lost Artist.

Developed and published by Flamebait Games, Passpartout 2: The Lost Artist will be released for Nintendo Switch “soon.” It is currently available for PC via Steam.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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