Mythwrecked: Ambrosia Island has been delayed to 2024

Crunch equals bad. Delay equals good.

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3 mins read
The key art for Mythwrecked: Ambrosia Island.

It’s a bummer when games get delayed, sure. But more important is the health and happiness of the developers, and the quality of the game. This is why crunch is bad and delays are actually good. It’s just been announced that Mythwrecked: Ambrosia Island will be delayed from 2023 to 2024, to make sure the game lives up to its potential while the small team of developers are also able to keep up.

In a press release (and via Steam), director and lead developer at Polygon Treehouse, Alex Kanaris-Sotiriou explains the delay and gives a new launch window of “summer” 2024 (so basically Q3 2024). He states, “We put a lot of ourselves into our games, and Mythwrecked is very close to our hearts. We want to make sure the game lives up to its potential, and we put the best possible version of the game into the hands of players. We’ve been thrilled to showcase Mythwrecked at prestigious events like LudoNarraCon and The Future Games Show and the response has been amazing, from both players and press. People are always surprised how tiny the team at Polygon Treehouse is, and by moving the release to next year we can make sure that we put the best possible version of the game into the hands of players, and also enjoy the journey ourselves.”

CEO of Whitethorn Games, Dr. Matthew White, gives his support to the delay. “We 100% support this new extended development timeline for Mythwrecked. We value our developers and will do whatever we can to support them as they fulfill the true visions they have for their games. Working with the team at Polygon Treehouse is a joy, and we’ll continue to provide the resources they need to create the game they set out to make.


In Mythwrecked: Ambrosia Island, rookie backpacker Alex finds herself stranded on Ambrosia Island, a gorgeous place that turns out to be populated by the Gods of Greek myth and legend. Something strange is afoot, though, and the Gods are unable to remember who they are. To find her way home, she’ll have to befriend the island’s inhabitants and help them restore their memories.

The game is a non-linear adventure. Players must build friendships with the Gods through a unique relationship mechanic. The closer Alex is to the Gods, the more they’re willing to help her with the powers. Alex uses a device called the Ambrosidex to track them all down – though some are harder to meet than others – and find hidden treasure all over the island.

Mythwrecked: Ambrosia Island was featured at the Access-Ability “Summer” Showcase this year; read about its accessibility features here.

Developed by Polygon Treehouse and published by Whitethorn Games, Mythwrecked: Ambrosia Island will be released for PC and consoles (no specifics available) in mid-2024.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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