The Last Worker launches at the end of this month

Don't be a robot.

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2 mins read
The key art for The Last Worker.

When it was announced at the Guerrilla Collective 3 Showcase, The Last Worker stood out due to its theme of trying to incorporate with a technical world. It will be available both “flat-packed” and for VR, further enhancing that theme. Now, it has been announced when the game will be released. And there’s also a new trailer!

The Last Worker is described as an immersive first-person narrative adventure (so VR does make sense) based on humanity’s struggle in an increasingly automated world where humans are being replaced by robots. It blends simulation with strategic stealth gameplay. Kurt works for the world’s largest retailer, and is forced to choose between capitalism and activism. He’s dedicated his life to work, dispatching countless products from a fulfilment centre the size of Manhattan. But then a group of activist ask him to dismantle Jungle from the inside out, and things get messy. With his co-bot Skew at his side, Kurt is forced to discover his employer’s dark secrets.

The new trailer invites us to join Kurt and Skew on shift as they dispatch dreams. Gain insights into their co-dependent relationship, regardless of how broken Skew can get.


The Last Worker has an impressive cast behind it, including Jason Isaacs (Star Trek Discovery), Ólafur Darri Ólafsson (The Meg), Clare-Hope Ashitey (Children of Men), David Hewlett (The Shape of Water), Zelda Williams (The Legend of Korra), and Tommie Earl Jenkins (Wednesday). The game also has someone with an impressive resume behind its score: Oliver Kraus has collaborated with people like Adele and Sia in the past.

Developed by Wolf & Wood and Oiffy, and published by Wired Productions, The Last Worker will be released for PC via Steam/Epic/GOG/Utomik, PlayStation 5, Nintendo Switch, Xbox Series on March 30. It is VR compatible (Meta Quest 2, PCVR, PS VR2).

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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