Interesting games on October 17

From existential dread to arcade games out of the Simpsons!

6 mins read

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Kevin Costner’s Waterworld

If you’re a long-term viewer of the Simpsons then you would know that, especially in the early days, there were a lot of fake video games depicted in the in-world arcade or home consoles. These were usually used for parody purposes (the golf putting simulator will forever be my favourite), and were always great fun when they popped up. Now someone has actually created one of these games.

Simpsons Kevin Costner Waterworld Game

Kevin Costner’s Waterworld was a parody based on how obscenely expensive that film was to make at the time (and how it was infamously unable to recoup that cost in the box office). The Simpsons clip featuring it is about 10 seconds long, and the developer has taken that and expanded it into a full “arcade” game, featuring multiple areas to explore, multiple boss fights, and many items from the movie. All in all you’ll actually get to play through the full course of events from the film, making this one incredibly large-scale effort to take a Simpsons joke and make it real.


It’s a metaphor for death, a walking simulator across a barren and nihilistic wasteland, and a “fun graphics test” for the developer. I do think the latter undersells it though. Vergilius is about 10 minutes to play and it’s some of the most potent existential theatre I’ve seen in a video game. It’s not something that could ever be a commercial work, but that doesn’t mean it’s not a legitimate art project, and this, as I’ve said many times before, is what is great at.

Vergilius horror game

What I really love about this game is the comments section where people are very much engaging with it, sharing theories and talking about their experiences. This developer has a habit of making truly fascinating “horror” games, and his entire profile is well worth a follow.

Bouquet Keeper

After the intensity of Vergilius, you’re probably going to want something light and sweet as a palette cleanser. Bouquet Keeper is a charming little twist on solitaire, where you need to match cards up to make the specific flower combinations that customers are requesting, while also keeping the numbers on the cards approximately the same (just like in real solitaire, where you need to complete each suit as evenly as possible.

This is the kind of game that I’d actually pay to have a physical deck of cards made. I do hope the developer continues on with this one – it’s still in active development now – because it has a lot of potential and is the kind of thing I could easily see delighting people on mobile and console, too.

Missed Connections

The final game for this week is another musing on existence and life, but it’s not horror themed. Missed Connections is one of those games that uses a journey as a metaphor and motif – in this case, a train journey. As per the game’s description: “Chat with the other passengers and discover what baggage each of them has brought with them and what they have to offer Peyton about their own contemplations on life.”

This is a simple point-and-click adventure title, with a really lovely art aesthetic, and was made with the support of Hand Eye Society (a non-profit based in Canada that aims to encourage video games as a form of creative expression), and the Canada Council for the Arts.

All the games in this week’s showcase are free! Just goes to show the depth of creativity that absolutely everybody can enjoy thanks for

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Matt S. is the Editor-in-Chief and Publisher of DDNet. He's been writing about games for over 20 years, including a book, but is perhaps best-known for being the high priest of the Church of Hatsune Miku.

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