Help monsters find true love in Kaichu – The Kaiju Dating Sim

Be a giant monster, date giant monsters.

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2 mins read
A screenshot from Kaichu – The Kaiju Dating Sim. Two monsters are on screen while a new anchor asks if Gigachu practices good boundaries.

First announced at this year’s Wholesome Direct (our recap here), Kaichu – The Kaiju Dating Sim is about helping a 100-meter tall, radioactive dinosaur find true love. One can only imagine how difficult that would be! The lighthearted cartoon-styled monster-loving romantic romp is just about ready for its release, and the launch date is just around the corner!

Gigachu may be a giant radioactive dinosaur, but that doesn’t mean it isn’t looking for true love. And its journey it told by several game veterans; it includes an original soundtrack by Clark Aboud (Slay the Spire), hand-painted background and animations by Jason Boyer (Good Pizza, Great Pizza), and a script by Ryan Pietz (Merrily Perilly). Here’s the release date announcement trailer:


In Kaichu – The Kaiju Dating Sim, players will meet six other eligible kaiju spanning from places around the world. For example, there’s the volcano vixen Tephra and the enormous flexing fowl name Garudan. There’s a catch, though: kaiju express their feelings through acomplex and rather destructive courtship rituals. Players will be guided by two news anchors tracking the kaijus’ movements across the world. These anchors will be able to provide expert analysis and help deduce each kaiju’s likes, dislikes, and quirks.

The game features an extensive world map with over 24 locations for dates. How successful a relationship is depends on how well Gigachu’s answers match with its partner’s desires. It’s important for players to learn about each eligible kaiju to apply the knowledge during destructive dates.

Developed by Squiddershins (so fun to say!) and published by Top Hat Studios, Kaichu – The Kaiju Dating Sim will be released for PC via Steam/Epic, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series, and Xbox One on September 7.

 

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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