The catch-up coffee: Monday, July 11, 2022

Meet the Murderous Muses and more!

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8 mins read
Dee Dee the mascot of DDNet

Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!

Here are the six Murderous Muses

Someone has killed Mordecai Grey, and it’s definitely one of the six murderous muses in – you guessed it – Murderous Muses. The game from D’Avekki Studios is its first outside of the original trilogy that included The Infectious Madness of Doctor Dekker, The Shapeshifting Detective, and Dark Nights with Poe and Munro. In Murderous Muses, the murderer is randomly picked at the beginning of each game so everyone is a suspect. The game has players solving the murder over three nights spent in a cursed museum. Hang portraits to see the past, solve puzzles, and explore the changing rooms. Last week, a trailer dropped featuring the main cast, the six muses.


Aislinn De’Ath is Lilith Rendell; De’Ath is a familiar face to fans of D’Avekki’s games as she’s been featured to some degree in all three games. Lilith says she’s never killed anyone, but she can think of reasons why she might. David John-Bores is Xavier Haan, seemingly a doctor as he mentions that patients sign waivers so he’s technically never murdered anyone. Anna Fraser is the Finch Twins, who say they “wouldn’t hurt a fly” just before one of them does. Beth Gatherer is Professor Myers, who wants to help Mordecai prior to the murders but he’s apparently being very annoying. Rikki Stone is Otto Pipistrelle, a ventriloquist who wonders who the real killer is. Finally, we have Bex Finch as Dominique Serrant, who claims she couldn’t possibly have done it.

Developed and published by D’Avekki Studios, Murderous Muses is expected to launch for PC via Steam and consoles later in 2022.

Inscryption announced for PlayStation consoles

Inky black card-based odyssey Inscryption is coming to console for the first time! The game is part deck-building roguelike, part escape-room puzzler, and part psychological horror. Players find themselves trapped at the mercy of a stranger, Leshy, who appears as nothing but a set of glowing eyes in the dark corner of a cabin. Having no memory of getting to the cabin, it seems that the only way out is by playing with a unique set of cards that Leshy has. Learn and adapt to the ever-changing rulebook, expand the deck, and sacrifice critters in the card game. There’s also the opportunity to explore the cabin and gradually solve a series of puzzles that could just unlock the way out.


The PlayStation versions of the game have some exclusive features. Creator Daniel Mullins explains them over at the PlayStation Blog, stating, “your faithful companion, a talking Stoat card, will play its audio out of your controller as if it’s really in your hands! Secondly, the atmospheric lighting in the game will spill out from your controller, so if you’re playing in the dark you’ll be one step closer to feeling like you’re inside Leshy’s cabin. If we’re adding sound and lighting to the PlayStation experience then it only makes sense to ensure that Haptic feedback enhances every grisly action… why not use the pliers and find out?”

Developed by Daniel Mullins Games and published by Devolver Digital, Inscryption will be released for PlayStation 5 and PlayStation 4; we don’t have an exact date but I don’t expect it will be too long. Inscryption is already available for PC. This is the first news of a console version of the game.

Coromon will launch for Nintendo Switch this month

After a slight delay (the Nintendo Switch version of the game was originally set to launch in March alongside the PC version), Coromon will be coming to the console very, very soon. The game is very obviously inspired by Pokémon, complete with creature collecting and a shady organization who wants to destroy the world. That being said, its retro graphics are charming and it does have “very positive” reviews on Steam, so I legitimately think it’s worth giving a shot. Here’s the latest trailer:


Set off on an adventure across Velua as a young apprentice Coromon trainer. Collect the fearsome yet adorable creatures using the latest creature-catching tech from a brilliant scientist. There are over 120 Coromon to catch, and these have various types like sand, magic, foul, heavy, air, and poison. Players will fight tactical battles in puzzle-filled dungeons, at roadside brawls, and in multi-stage boss fights against the legendary Titans. The game features four difficulty modes (thank you!) and character customization. A personality test will match players with their perfect starter, or they can choose their own.

Developed by TRAGSoft and published by Freedom Games, Coromon will be released for Nintendo Switch on July 21.

It’s time to see The Lord of the Rings: Gollum in action!

Based on The Lord of the Rings trilogy (duh), The Lord of the rings: Gollum tells Gollum’s behind-the-scenes story. Players will encounter familiar faces along the way, as well as a few new faces. Here’s the new gameplay reveal trailer:


Gollum loses his precious (ring) to that darned Bilbo Baggins, and leaves the Misty Mountains on a journey that stretches from the dungeons of Barad-dur to the realm of the Wood-elves in Mirkwood. He’s have to sneak, climb, and be cunning to survive. Players can decide whether Gollum should make decisions or leave it up to his Hobbit-self, Smeagol.

Developed by Daedalic Entertainment and published by Nacon, The Lord of the Rings: Gollum will be released for PC via Steam, PlayStation 5, PlayStation 4, Xbox Series, and Xbox One on September 1. A Nintendo Switch version is expected at a later date.

 

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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