Xuan-Yuan Sword VII is a brilliant little RPG out of Taiwan. In playing it through I was reminded of one of the discrepancies between video games as an art form and other art forms: In other art forms we tend to encourage and promote “foreign art” – recognise where it came from, the culture that produced it, and so on.
In games, though, aside from a homogenised “western” industry and the Japanese game development industry, we tend not to think so much about where a game came from.
In this video, I question why we do that, and whether games as an art form need the emergence of “world games”, of which Xuan-Yuan VII could be a very good example of.
Let me know your own thoughts!
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