The Japanese “Ma”: Why Japanese games are better

1 min read

Video by Matt S.

We all know that Japanese and western video games are fundamentally different. But narrowing down the stylistic and aesthetic reasons for those differences is worth thinking about, because they say a lot about the respective art cultures too.

For one good example, explored in this video: The Japanese have a concept for negative space, called “ma”, which actually explains a lot about everything from aesthetics to level design and the very genres that the Japanese developers work with.

For more information on ma (and it very much is worth learning about if you’re interested in Japanese art):

Do let me know what you think about the concept, and other examples of ma that you can think of in Japanese games. And thanks as always for tuning in!

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

Previous Story

Import this: A-Train Hajimaru Kankou Keikaku is coming on March 12

Next Story

It’s time to announce a release date for the next Dee Dee visual novel! January 29!

Latest Articles