Interesting games on January 4

8 mins read

List by Matt S

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful!


The point-and-click genre is one that has fallen right out of vogue in the mainstream over the years. It’s easy to understand why – these games have puzzles and progress is often locked behind a logic process of a dozen steps or more. If you can’t figure it out quickly, then the whole experience stalls, and while there are studies that show that crows can solve complex, dozen-step processes to score a treat, modern video game development “best practice” is to never allow a player end up in that situation.

Thankfully for people that enjoy the point-and-click, platforms like exist. Abscission is a demo for a full release planned for later in 2021 which combines Lovecraftian horror with the classic point-and-click mechanics and pixel aesthetics of the genre’s golden years. You play as Detective Will Stanhope, who needs to question suspects and combine clues in order to make his way through a creepy mansion where horrible things have happened. 
Kamurocho Nights

I’ve always loved how creative fan communities can be. The way people can get together around a favourite game, anime, film or whatever and help breathe further life into it by creating into their own stories, ideas, and concepts around the thing they love. The fan fiction space is, of course, massively popular, but one of the things I love about itch is that it allows people to share their own fan games (at least, as long as the publisher is willing to let unofficial use of their IP stand, though a surprising number of them are cool with it).

Kamurocho Nights is one such example, taking two of the popular characters from SEGA’s Yakuza series – Kiryu and Majima – and throwing them into a hardcore, 18+, yaoi “homage” visual novel. Unfortunately, the game seems set to never be finished – the developers note “getting busy with life” being the core reason (and fair enough – fan projects are a hobby after all), but it’s a pity, because the art looks nice and who hasn’t been waiting for Kiryu and Majima to sneak off to a love hotel for a bit? You can download the bulk of the game, for free and see where the developer got up to with their project.
When a game’s description opens wth “… is an experimental flatgame” and “… experiments with a collage of classical pieces from the British Library against modern visual effects and progressive ambient music,” then you’ve got my attention. Turns out that this is indeed quite compelling as a little artsy experiment that you can play in your browser, too (a download version is also available).
The game swings for the home run early on, with the first thing you experience being a town of people who are beset by a plague, but refuse to adjust their lives, even as people start dying… so, yes, the game is rather timely. It’s got some lovely art and has clearly been crafted by someone with a really strong vision. They’re asking for just a dollar to download the game (it’s free to play in-browser), and it’s the kind of game-as-art thing that you’re going to very much want to support.
To wrap things up this week, we’ve got Netaboku, a visual novel that is tackling a fairly challenging topic, but seems to be going into it with the very best of intentions, so hopefully it delivers. It tells the story of a bedridden young man who has the opportunity to go out and participate in the world courtesy of an android girl that he meets. 
The game was inspired by The Avatar Robot Cafe, and as a broad topic it is of great interest to me – the intersection between humanity and machines/AI, and the ability for us to use technology to alter the very expectations of reality around us. Netaboku promises to be a light and airy take on the topic – it is, after all, a light and sweet romance at the end of the day – but it should be good for some thought-provoking moments. I also quite like the art style. It has a wistful quality that looks like it will suit the narrative perfectly.

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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