It’s that time of year again! Each year, recognises the best, most interesting, most artful and most creative games across a wide range of different categories, and 2018 was no different. In fact, this has been one of the best years for releases, from big blockbusters all the way down to the tiniest of indies.

As always our selection process is as follows: Games released on any platform between December of the previous year (2017 in this case) through to November this year can qualify. If a game was released on one platform last year, and then a different platform this year, it can still qualify for awards (as has been the case in a couple of examples this year). The game doesn’t necessarily have to be released in the western market, though for obvious reasons we’ll reward games that are accessible and available for English-speaking players ahead of those that are too hard for most people to experience. The entire DDNet team comes together to shortlist, and then vote on the award winners in each category – awards are not based on reviews or review scores (because that’s one person’s opinion), so it’s entirely possible that the winner of a category will have a slightly lower score than a silver or bronze medalist, or a game that didn’t even make the finalists.

Gaming would be incredibly dull if there weren’t new and fresh ideas and stories put in front of us. The industry has enough of a problem with sequels as it is, so at DDNet we’ve always felt it is important to celebrate not only those sequels, but also the new ideas that come to market. These ideas aren’t always perfectly executed, but they promise something in the years ahead, if the developers continue to work on them.


Octopath Traveler (Read our review here)

You could say that Octopath Traveler is a “spiritual sequel” of sorts to the Bravely Default titles on Nintendo 3DS, but really, the art style and unique approach to character-driven storytelling really sets it out as its own thing, even if the gameplay mechanics share some similarities. Octopath Traveler promised us a glorious vision of what the SNES JRPGs of yesteryear would look like by today’s standards. Now, most of the great SNES JRPGs came in trilogies, so, you know what you need to do there, Square Enix.


Death Mark has so much potential to be spun into an extended franchise. The basis of the game is to tell variations of popular urban legends in Japan, broken down on a chapter-by-chapter basis. There are hundreds and hundreds of such urban legends to play with, so the ongoing potential for this series is incredible. It’s just as well that it’s so well-written and well-made.

There’s also plenty of room to expand on the initial vision offered. More in-depth environments to explore, some JRPG elements (this is an Experience Inc title, after all), is all that’s needed to keep Death Mark on an ongoing growth trajectory.


Hyakki Castle (Read our review here)

After making its debut on console this year, we’re convinced there’s plenty of legs left in Hyakki Castle. The idea of a heavily Japanese-themed western-style dungeon crawler, brimming with the wildly creative spirit monsters (Yokai) of Japanese folklore is so sublime it’s amazing that it hadn’t been attempted previously.

Hyakki Castle isn’t perfect. It has some elements that mean it’s certainly not as refined as the very finest real-time dungeon crawlers out there. But the vision is so astoundingly rich that we just hope the developers get a second, or third crack at it. As many attempts as it takes to deliver the truly classic experience that Hyakki Castle is so close to offering already.

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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