Review by Clark A.
In case it was ever in question, Nintendo proved late last year with The Legend of Zelda: A Link Between Worlds that it still has the guns to meet (or surpass) its Super Nintendo glory days. Though borrowing much of its identity from its predecessor, that Zelda game forged its own path with various worthwhile formula changes that meant it did more than pay homage.
Even the designs for the regular levels can be cumbersome at times. Some of the staff from New Super Mario Bros. 2 assisted with the game’s development, and given at the surplus of needlessly hidden objects, it feels like these assistants were having a field day. The bosses, too, are fairly bland. And yet at other times I felt the game would take a brilliant concept and then severely underutilise it for what I assume is the sake of appealing to a younger audience.
Yet despite being generally inferior to its forerunners, it’s a Yoshi’s Island game nonetheless. The mechanics and level designs, however stilted at times, are still wonderfully inventive compared to the rest of the 2D platformer genre. Likewise, the raw charm and cuteness exuded from a Yoshi game is never something to be undersold. One puzzle where Yoshi faces off against a doppelganger is symbolic of the whole situation; New Island’s greatest foe is itself.