Review by Matt S.
République has promised so much through its production. It was successfully Kickstarted as a mobile-first AAA-game with serious production values, big name voice actors (including Mass Effect’s Jennifer Hale and Metal Gear Solid’s David Hayter), and developed by industry veterans who have worked on everything from Halo 4 to Metal Gear Solid 4.
It also promised to be one of those rare big-budget games where violence wasn’t the answer to every problem and the lead protagonist was to be a female who didn’t rely on a massive heaving chest to get people’s attention. In so many ways, in other words, this was a game that promised to challenge the norms of game development and give us something different.
As an episodic game, we have the first chapter of five now finally available to download, and if the App store top charts in Australia are anything to be believed, the game’s sales aren’t living up to its hype. That is a big pity, because République is really very engaging and an experience as rich as any other iOS game you’ll play.

But Hope finds the potential for salvation (and as standard for morality plays, she isn’t the only character who is named after a character trait); you, the player. In this game you’re able to observe the world through the many, many security cameras, and hack into the security doors and the like by tapping on them. You’re not able to control Hope directly, but you can direct her to specific points around the environment, and she’s unable to kill enemies; the only defensive weapon she has is a pepper spray to briefly stun them. Stealth is key to the experience, and it doesn’t take long at all to get a grasp for the core structure of tapping into cameras to scout ahead, determine a safe route for Hope to follow, and then direct her past the guards.
It’s a system that works perfectly on the iOS using touch screen controls, and even if it’s not the most difficult game you’ve ever played, the occasional puzzle to break up the action helps keep players engaged in the experience. There’s also some backtracking and exploration required, as certain doors are locked out the first time you’ll come across them, but after some upgrades then become accessible.

Because player’s don’t have direct control over any physical being within the game there’s never a sense of agency when playing République. It’s a game that initially challenges players to think about voyeurism by bringing into sharp focus the fact that in almost all games we’re looking through windows into the actions of the characters, but shortly after it’s set up, using the security cameras to look into rooms simply becomes an alternative way of restricting players to largely static camera angles, like the Resident Evil games of old.

I went into République anticipating a rich narrative experience that would challenge the mind more than the reflexes. While I’m certainly interested in seeing how the game plays out in subsequent chapters, I came away from the first chapter a little cold, because it struggled mightily to break away from a very standard dystopian experience… and it’s such a common genre that standard is simply not good enough.
– Matt S.
Editor-in-Chief
Find me on Twitter: @digitallydownld
