Review by Michael B.
Before I go onto the review proper, I want to point out two things. Firstly, I was never able to get Gravi to run in Steam’s Offline Mode. This was tested on both a laptop and a dedicated gaming desktop. I have contacted the developer Hashbang Games about this issue and it seems that this is an unintentional bug, but as of writing this review it has still not been addressed.
Secondly, almost none of the promised features listed in the Steam Early Access developer comment were present in my review copy of the game. I have no idea how updating info on Early Access titles works from a developers perspective, so I am not immediately going to call Hashbang Games out on this. However, I feel obligated to state that the Early Access developer comments are not reflective of the final product. Moving on…
Gravi is an obstacle course gauntlet game. Unfortunately, Gravi is not an exception to the rule. The gameplay is unrefined, the graphics are unpolished, and everything else is almost entirely unremarkable.
The level design is generally quite simple, with only some points in particular levels standing out to me. This is probably the most common problem with the genre; the obstacles usually aren’t memorable. While level creation partially has to do with creativity, a huge component of having good levels is that the mechanics are solid, which as I mentioned is not always the case with Gravi. It takes a lot of work to cover up mediocre mechanics and if I were given the assets and mechanics present in Gravi I would find the task of level creation to be extremely difficult. But alas, Gravi still is not able to cover up mechanical imperfection with level design.– Michael B.
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