Nintendo’s first attempt at a handheld download platform, DSiWare, wasn’t one that put up many classic or memorable games. There were a handful, though, such as the Art Style games or more experimental puzzlers like Spin Six.
This time around the game is a puzzle platformer, with more than a few passing references to the Japanese arcade classic, Mr. Driller. The player assumes the role of a robotic miner, and needs to slowly chip his way down to the depths of a mine filled with ore for riches and… well, that’s about it, actually. To say that the plot of SteamWorld Dig is underdeveloped is an understatement. With most platformers that would hardly be an issue as people don’t play these games for their narrative depth, when the game features such a stunning steampunk art style it’s difficult not to feel that Image & Form really missed an opportunity to introduce gamers to something truly compelling here. Who knows… perhaps they’re holding on to the narrative for an RPG or adventure game down the track.
When mining players will also need to watch out for falling blocks and figure out paths to make sure they’re able to grab the most amount of loot possible. That’s the puzzle side of the game. Every so often players will also come across a cave within the mine. These caves tend to also introduce platforming sequences, and some of them require quite a good deal of precision. The platforming engine doesn’t handle this so well – jumping is too ‘floaty’ for that, and is the sole gameplay weakness in the overall package.
Everything comes together in SteamWorld Dig to offer an immensely attractive package, as it did in SteamWorld Tower Defence. Unlike that game, SteamWorld Dig doesn’t then shoot itself in the foot by hitting players with insane difficulty spikes. Instead, this one offers a fair challenge but one that is manageable, and most people won’t even notice the difficulty scaling because their own skill with the game should scale to match.
