The majority of the adventure genre is fittingly moulded around exploration. The most common approach to “exploring” in retro gaming was to utilise trial and error puzzles with ambiguous solutions rather than teach the player intuitively so that the length of the experience could be drawn out. The former approach still exists today, lingering on through the eras in titles such as the Punchline-developed Chulip.
So Oracle of Seasons in particular is based on “power”, or more accurately, exerting it at every conceivable opportunity. While the foes and obstacles are not terribly threatening in and of themselves, the clever placement of them means you’re going to either die a lot or learn to be cunning yourself. Most of that canniness will need to be done with your sword and movement skills rather than your perceptiveness of the broader environment.