What would the world be like if every action was a crime? No Red T-Shirts offers insight into a futuristic government that attempts to undermine the populace at every turn. Well, that’s not entirely accurate, but it makes for a potential argument from the more cynical people suffering at the hands of a malfunctioning police robot.
When you’ve got enough money, you can take a minute to upgrade the city. The fees you take from the locals during each round encourage them to take particular actions in subsequent playthroughs. Yes, you’re using the money from commoners so you can fine them more. On the (reasonably likely) chance you don’t feel like grinding for money to unlock new stages or purchase town upgrades, you can pay in various real-life increments to get a quick payoff. This is a smart design decision on one hand, but ultimately seems a bit money-fuelled when considering that the game itself launches at its own price tag of $2.99 USD. You need to earn a certain amount of money if you want to advance, so naturally, you’ll feel tempted to buy your way through the game when you’re forced to grind. On top of that, you need to accomplish certain goals in levels to move on, almost all of which are triggered by earning more of that precious currency.
In general, things stay confined to a touch-based game of Simon Says X Where’s Waldo?. Even though there are quite a few events to spruce things up, such as “bed time” (a mode where you need to tap every single person in the city to enforce healthy sleeping habits), it’s largely the same game set in different locales. This isn’t necessarily a bad thing, as it’s beneficial to both of those influences, but it does mean things can get repetitive quickly (even with the grinding taken out of the equation).


Seems like a game I might check out if I had an iOS device.
Agreed. I hadn't heard of this game before reading this review, and now I'm going to go and pick it up, I think.