To its credit, this port introduces a challenge mode. You have several tasks to complete in each stage, as well as a score attack mode and a few other minor additions. Overall, though, these additions feel mostly obligatory.
Not that the game was terribly challenging to begin with. The Super Nintendo original was rarely truly difficult, but the new “easy” mode here is ridiculously simple. It will do casual players just fine, so much so that the downloadable content seems utterly superfluous at best. Long-time fans can’t immediately crank it up to hard mode because it is, of course, locked.


Good review there, Clark!
I never considered a Mega Man iOS game as a viable purchase for me. That is one of the very few instances where I would prefer physical buttons.
So I was rather surprised to see that wasn't your criticism of this game. I might just have to download it to see for myself if Capcom has worked some magic with virtual controls here.
I don't care what anyone says– I like the art style a lot.