Guess what? These personality traits are actually relevant to the gameplay, since they determine what you can and cannot do with a Foozle to complete any given stage. Your goal in the game is to eliminate the naughty Foozles and allow the pretty ones to stay alive. So much for equal rights. By simply tapping a Foozle, it transforms from a circle to a square (or vice versa), thus putting the game into motion. When one of the critters gets rolling, it will inevitably fall off a ledge or collide with another on its way. This is where the puzzle aspect comes in, since you need to tap the Foozles with proper timing and in the correct order.
As one would hope from a physics-based puzzler, the world’s movements are spot on. Some levels change up the formula by introducing sleeping Foozles to the mix – ones that cannot transform and must be pushed by others to be eliminated. Once all the introductions are out of the way, it becomes interesting to see how the developers throw swerves into each level to keep the straightforward formula engaging. You end up making bridges, playing leapfrog with good and bad Foozles, and making various other exceptional manoeuvres that must have pushed the developers’ creativity something fierce.



Well done, Clark, you've sold this to me 😀 I would never have bought into something like this under usual circumstances.
Great review!
Well done, Clark, you've sold this to me 😀 I would never have bought into something like this under usual circumstances.
Great review!
Excellent! Hope you enjoy it as much as I did. Just keep in mind the first batch of levels are basically easy tutorials, but it gets really good.
Excellent! Hope you enjoy it as much as I did. Just keep in mind the first batch of levels are basically easy tutorials, but it gets really good.