The gameplay is inherently straightforward in concept, but is quite challenging in practise. Unlike other platforming heroes, Alta cannot jump or run, only climb walls and move left or right. She instead relies heavily on her unique ability to switch through several screens at will. An image showcases the effects that flipping will have on Alta. Should you flip screens at a poor point in time, our heroine will be impaled by spikes or get stuck in bricks. Successful flipping will lead you to one of several animals. The amount of animals and screens to traverse ultimately varies upon the stage, but meeting them all in the correct order will allow you to complete the level. It’s a glorified puzzle game, but the illusion of an action adventure is apparent throughout. All of the levels are taken from the original with no new ones added, so owners of the DSi game don’t have much of an incentive to pick this up.
It would be rather criminal to avoid mentioning the game’s retro soundtrack. The chiptune soundtrack consists of NES-like melodies, with a taste of modern thrown in for good measure. There’s only one song per world (eight stages), but they’re varied enough that they don’t get repetitive easily.