The origin of Making History II: the War of the World is somewhat unusual. It was designed as an learning mechanism for teachers of modern history and has since evolved both in ideology and intent into the game presented today. This origin marks the game as something a little different from the majority of hardcore strategy games. However, switching goals through development is fraught with danger in games development and whilst this background does give the game a unique soul, it does not guarantee good gameplay. Indeed, it is with fevered hope for the developers sake, this is simply one of its stage of evolution.
|This game has so much potential. So, so much potential|
The game takes you back to the build up and battles of World War Two. Through a turn based approach to three different scenarios, the player receives dictator level of governmental control of any nation their heart fancies. In this sense, it is exactly the same as ever other grandiose strategy game. However, unlike others in the genre, it presents a near limitless choice as nations, from the significant to the majorly insignificant.
|The sheer scope of this game is incredible. If only it wasn’t so flawed – but the good news is, it is still a work in progress|